package gameobjects
{
	import assets.Globals;
	import assets.Images;
	
	import com.greensock.TweenMax;
	import com.greensock.easing.Linear;
	
	import flash.events.Event;

	public class TowerProjectile extends Projectile
	{
		public function TowerProjectile(dmgHP:Number=22, dmgSlow:Number=0, dmgShield:Number=0, passThrough:Boolean=false, passHops:int=2)
		{
			super(dmgHP, dmgSlow, dmgShield, passThrough, passHops);
		}
	}
}